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An email with privacy data does not arrive when clicking the "Send priva...
To reproduce:1. Open the project “BugDemoProject”2. Enter Play mode3. Click the menu button in the Game that looks like a lock4. Cli... Read more
[Android] UI overlaps throughout the screen on devices with Snapdragon S...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display of the device Actual: UI is overlapping throug... Read more
Error CS0234 when there is a system in a namespace that ends with the na...
branch: release/dots-0.51 Reproduction steps:1. Open the user's attached project "1230507_ErrorECS.zip"2. Observe the Console window... Read more
Mesh Components > Material needs have screenshots updated
Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots... Read more
"NullReferenceException" errors are thrown when lighting is generated wi...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/Endless“ scene3. Select and enable the “Main_Setting... Read more
[WSA] Impossible to copy - paste on Win Store Apps
1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appli... Read more
GameObject deletion times are 5 times longer when deleting them from a s...
How to reproduce:1. Open the “BugTest1.zip“ project2. Open the “TestScene”3. Select the “Control“ GameObject4. Click the “Create Obj... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more
Incorrect unsigned integer (uint) value comparisons are made when min() ...
How to reproduce:1. Open the attached project “IN-108878“2. Open the window "Test Runner"3. Find BuildBvhTest(20)4. Right Click on B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument