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"ArgumentException: Object at index 0 is null" thrown when entering play...
How to reproduce: 1. Create a new project 2. Create a c# script and attach it to any object in the Hierarchy window 3. Add second I... Read more
[2020.3] NullReferenceException is thrown when selecting a PSB file in t...
How to reproduce: 1. Open the user’s attached project 2. Select the “Fei-CLONE” PSB format file in the Project Browser Expected... Read more
[Il2CPP][.Net 4.x] Crash in "il2cpp::utils::Debugger::InitializeTypeSour...
Reproduction steps: 1. Open the project from the attached 'drive.google.com' link. 2. Go to "File > Build Settings" and remove an em... Read more
[Android] Input.GetKey returns false when S-Pen is being used on Samsung...
To reproduce: 1. Open attached project 2. Build to Samsung device with S-Pen 3. Use the Pen on the mobile screen Actual result: The... Read more
"Failed to load window layout" error window is shown when trying to open...
Steps to reproduce: 1. Open Control Panel -> Region 2. Change Format to Turkish (Turkey) 3. Create a new project or open an existing... Read more
[macOS][M1] Audio crackling/popping during compilation in Editor
Steps to reproduce: # Create a new Unity project # Make sure that: ** you have audio playing from a different source on the machi... Read more
NullReferenceException is flooded when exiting Play Mode while Inspector...
Reproduction steps: 1. Open the “ListExceptionStripped“ project 2. Open the “Sample” scene 3. Enter Play Mode 4. Select the “Con... Read more
[General] "Warning CS8032 An instance of analyzer Unity.MonoScriptGenera...
Reproduction steps: 1. Open the attached project “CS8032_Warning” 2. Open Edit > Preferences > External Tools 3. Set External Scr... Read more
Allocated memory is not cleared when loading and unloading scenes
How to reproduce: 1. Open the attached project ("case_1275751-Memory-Test.zip") 2. Open a profiler window 3. Make a Standalone Devel... Read more
[URP][XR] Performance degradation when comparing Android Quest 2 builds ...
Steps to reproduce: 1. Open the attached user's project "PerfTest2020.zip" 2. Build the project to Quest 2 in 2020.3.47f1 3. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller