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AI Assistant tab icons are poorly visible in the "Light" editor theme
Steps to reproduce: Create a new Unity Project Go to Unity ->Settings ->General Set Editor Theme to "Light" Install the AI Ass... Read more
Validation message "Profile name is unsupported" is unclear and does no...
Steps to reproduce: Create a new Unity project Open Shortcuts window (Unity > Shortcuts) Select “Create new profile…” from the dr... Read more
App crashes with GPU Batched Skinning
Details mentioned in comments (do not add here) Read more
Crash onDrawBuffersCommon when editing and saving .cginc file
Reproduction steps:1. Open the user's attached project2. Open the ReflectionPayload.cginc file3. Make changes in the file.4. Go back... Read more
[Relay] Spikes in Druid timeseries for RLAY-CCU on the first day of each...
DescriptionSee screenshot for the following Druid query:{code:java}SELECT DATE_TRUNC('day', __time) AS time_date,TIME_EXTRACT(__time... Read more
[visionOS] Building visionOS app in Xcode fails with error '"AdSupport/A...
Steps to reproduce: Create a new project Build visionOS Xcode project Build Xcode project Actual results: Build fails with error '"A... Read more
[Addressables] Paths for Assets marked as 'Addressable' do not update in...
How to reproduce:1. Open user-submitted project (AddressablesPathUpdate)2. Open the Scenes folder and mark 'SampleScene' as 'Address... Read more
No guards in gesture detection when adding 'Unspecified' to XRFingerShap...
How to reproduce:1. Open the attached project “IN-108301”2. Enter the Play mode with hand tracking3. Point a finger in front of you4... Read more
[Android] Input is being recorded while Splash screen is still being sho...
To reproduce:1. Open attached project "Test Project.zip"2. Build for Android3. While the application is in splash screen (or even ea... Read more
All about bugs
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Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument