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Project doesn't get created after entering name and pressing Enter
Steps to reproduce:1. Launch Unity2. Select "Create new project"3. Enter new project name4. Press Enter Expected result: pressing En... Read more
[Lightprobes] Lightprobe Group Gizmo is not depth checked and renders on...
Lightprobe Group Gizmo is not depth checked and renders on top of other scene geometry 1. Open the attached project2. Load scene 'li... Read more
Rigidbody with two child Box Colliders calls "OnCollision" enter and exi...
Moving Game object with Rigidbody, which has two child objects with Box Colliders, into another static Box Collider, enter and exit ... Read more
Layout with specific name binds the last letter as a hotkey and reloads ...
To reproduce:1. Launch Unity2. Create random layout3. Save it with specific name :a) any alphanumeric stringb) any amount of spacesc... Read more
Material Asset Bundle contains texture when texture's type is Sprite
Reproduction steps:1) Download and open attached project ("ABDemo.zip")2) Build asset bundles (upper menu: AB\Build)3) Open file exp... Read more
Glitches appear when scrolling in image with scroll rect in Editor
Glitches appear when scrolling in the Editor. The issue does not appear in the build. Steps to reproduce:1. Open User's attached pro... Read more
[iOS] Vertex shaders are recompiled at runtime even when using Preloaded...
Reproduction Steps:1. Open User's project2. Build to iOS3. Open Xcode project4. Run Profiler - "Metal System Trace"5. Inspect the "S... Read more
CollisionListener2D::ProcessContacts crashes when unparenting game objec...
CollisionListener2D::ProcessContacts crashes in Play mode when unparenting game objects and destroying their parent which has Rigidb... Read more
"IActiveBuildTargetChanged" tries to create abstract class instead of de...
Reproduction steps:1. Open project attached (Unity2017_IActiveBuildTargetChanged.zip).2. Open Build Settings3. Switch active build-t... Read more
Console Window displays several error messages merged into one when they...
When script contains compile errors in a line after 255 symbols, the error messages appear merged into one in the Console Window. To... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size