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[Output Mesh] Shadows forced on Output Mesh when particle outputs are ca...
(This is a recent regression of the fix for case 1312649, thus it's logged separately) Repro steps:1. Import the attached package an... Read more
Rotation value change on the X-axis gets stuck when using transform.rota...
Reproduction steps:1. Open the attached “RotationTransform.zip” project2. Enter the Play mode3. Select the “Cube” GameObject from th... Read more
Highlight effect is rendered incorrectly when "Rendering Path" option "F...
How to reproduce:1. Open the attached user project2. Open “Bug“ Scene (Assets/Scenes)3. Select the “URP-HighFidelity-Renderer” asset... Read more
[Animation] AnimationClips from Asset Store do not play in Preview
[Animation] AnimationClips from Asset Store do not play in Preview. Steps to reproduce:1. Create a new project.2. Go to Project wind... Read more
The CaptureScreenshot method scales UI incorrectly when using an orthogr...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/Scenes/SampleScene” scene3. Enter the Play mode4. Pre... Read more
Visible light glares appear on GameObjects when a Volumetric Clouds effe...
How to reproduce:1. Open the “VolumetricClouds” project attached in a G-Drive folder2. Open the “OutdoorsScene”3. Observe the Scene ... Read more
[iOS] Disabling "Status Bar Hidden" on devices without a notch is not wo...
How to reproduce:1. Open project "StatusBar.zip"2. Open Build Settings and build the project for iOS3. Deploy the app on the iOS dev... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
[Cache Server] Editor imports assets and tries to fill in Cahce Server a...
If you open project one computer connected to the Cache Server - it will fill in Cache Server with the import results(that is correc... Read more
A Warning HelpBox is incorrectly positioned on Android module in the Bu...
How to reproduce:1. Download the Android module through the Unity Hub2. Create a new Project3. Open Build Profiles Window (File ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size