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1
votes
Fixed

Prefab children's Transform properties are not properly restored when re...

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Jan 31, 2025

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Version/s: 2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a2, 7000.0.0a20

How to reproduce:1. Open the attached "IN-93782" project2. Open the "Scene"3. In the Hierarchy, expand the "GameObject" prefab4. In ... Read more

0
votes
In Progress

"Assigned editorAsset does not match type UnityEngine.Sprite" warning wh...

Package: Addressables

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Sep 29, 2025

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Version/s: 2.7.3

How to reproduce:1. Create a 2D project2. Create a ScriptableObject Script (Create > Scripting > ScriptableObject)3. Make a pu... Read more

0
votes
Fixed

[OpenXR] OpenXR settings are cleared after Editor is restarted

Package: OpenXR Plugin

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Oct 16, 2025

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Version/s: 1.16.0-pre.2

Steps to reproduce:1. Open attached user's project "OpenXRSettingsNotEditable.zip"2. Open Project Settings and select OpenXR under X... Read more

0
votes
Won't Fix

Input Actions Asset Icon is obscured in the Inspector when the Asset is ...

Package: Input System

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Oct 14, 2025

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Version/s: 1.14.2, 1.15.0

Steps to reproduce: Open any Project with the New Input System Installed In the Project Browser create and select an Input Actions A... Read more

0
votes
Duplicate

Selecting an SVG asset with a large number of vertices hangs the editor ...

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Sep 17, 2025

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Version/s: 6000.3.0a2, 6000.4.0a1

Steps to reproduce: Take the attached SVG asset Import is as an Vector Image Select it in the project browser Actual results: The ed... Read more

0
votes
Duplicate

[HDRP][scarlett] Test 006-Compositor (implying graphic compositor) is co...

Package: Scriptable Render Pipeline HD

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Nov 22, 2021

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Version/s: 13.0.0

The runtime graphic compositor test from HDRP is corrupted on Scarlett. How to reproduce. 1. open HDRP runtime project2. run test 00... Read more

0
votes
In Progress

GPU Deformation loses functionality when GameObject is used with URP Cus...

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Oct 20, 2025

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Version/s: 6000.2.8f1, 6000.3.0b6, 6000.4.0a3, 6000.5.0a1

Steps to Reproduce:1. Open the ‘2D GPU Deformation Bug.zip' project2. Open the ‘SampleScene’ scene3. Ensure Skinning is set to ‘GPU’... Read more

0
votes
Fixed

UI Builder Viewport's Tool Gizmo has deadzones

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May 22, 2025

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Version/s: 2022.3.62f1, 6000.0.49f1, 6000.1.4f1, 6000.2.0b3, 6000.3.0a1

Steps to reproduce: Open the attached project Open the Test.uxml asset In the UI Builder window, select the Button2 element In the V... Read more

2
votes
Active

[Android] CommandBuffer.DrawProcedural fails to render in the Player wit...

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Oct 16, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-119869“ project2. Build and Run the Android Player3. Observe the Player Expected result:... Read more

0
votes
Fixed

[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...

Shuriken

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Jan 27, 2016

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Version/s: 5.4.0b3

The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more

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