Search Issue Tracker
Plugin platform settings are not set when using PluginImporter.SetEditor...
To reproduce: 1. Open project 2. Open 'RenderingPlugin.bundle' folder settings in inspector. Make sure, that in platform settings CP... Read more
Tooltips for controls overlap Collaborate menu
Reproduction steps: 1. Open the attached project; 2. Select one of the gameObjects in the Hierarchy (Main Camera or Light); 3. Open ... Read more
[OSX] Speedtree selection outline blinks when moving viewpoint in the Sc...
Steps to repro: 1. Open attached project and t1 scene on OSX; 2. Select 'Broadleaf_Desktop' gameobject; 3. Move viewpoint in the sc... Read more
[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...
To reproduce: 1. Open project 2. Open 'Scene' 3. Play scene Expected: scene will be played and game object will be animated Actual:... Read more
[MacOS] Unity 2017.1a6 cannot be launched on MacOS
[MacOS] Unity 2017.1a6 cannot be launched on MacOS To repro: 1. Install Unity 2017.1a6 on MacOS. 2. Launch Unity. Actual result:... Read more
Editor crashes in GameObject::ActivateAwakeRecursivelyInternal when undo...
To reproduce: 1. Create new project 2. Create Empty GameObject 3. Add Rigidbody and Box Collider to gameobject 4. Create a prefab o... Read more
[IL2CPP] Crash on "ProduceClone() [inlined] GetType at BaseObject.h:252"...
Reproduction steps: 1. Open the attached project. 2. Play the "LoaderScene" scene. - Model loads successfully. 3. Build and run it... Read more
SkinnedMeshRenderer shape emitter linked to an Animator without correct ...
To reproduce: 1.Download and open attached. 2.Open "asdf" scene. 3.Select "Particle System" gameObject. 4.Observe the crash. Expec... Read more
Build & Run button does not build, throws an error
To reproduce: 1. Open a new project; 2. Press File > Build & Run (or Ctrl+B); or 2. Press File > Build Settings... > Build & Run. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false