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Shader Keywords are not detected when defined in include files
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
Unity editor crashes on D3D12ScratchBuffer::D3D12ScratchBuffer when inst...
How to reproduce:1. Open user's provided project2. Try dragging in "Warrior" prefab from the project's window into the scene (Assets... Read more
AudioClip memory usage on device is always 1MB
How to reproduce:1. Download and open the attached project2. Build and deploy to iOS3. Capture using Memory Profiler4. Open capture ... Read more
Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:...
How to reproduce:1. Open the “IN_72216” project2. Open the “Play Asset Delivery Assets” and make sure the “Include in Build” is disa... Read more
Assert conditional on ENABLE_UNITY_COLLECTIONS_CHECKS and UNITY_DOTS_DEB...
Steps to reproduce:1. Download the attached user's project "DoubleConditionalReport.zip"2. Make a Windows Standalone Player build3. ... Read more
Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more
Toggle Button Group parenting breaks when duplicating Button
Steps to reproduce:1. Open the attached “workbench-dots.zip” project2. Open the “SampleScene”3. Open “Assets/WorldEditor/WorldEditor... Read more
GameObject name doesn’t change when changing it from the “Debug” window
How to reproduce:1. Create a new project2. In the Hierarchy window, select “Main Camera” GameObject3. In the Inspector window, chang... Read more
[Error] Creating an audio source throws an error
The console throws an error when creating or selecting a game object with an audio source after domain reload or entering play mode.... Read more
Shader warnings get lost when getting the shader from cache
Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more
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