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[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more
Keywords _ADDITIONAL_LIGHT_SHADOWS and _SHADOWS_SOFT get turned off in b...
Repro steps: 1. Download example project 2. Open Samplescene 3. Press play and take a look at what the scene looks like 4. Build the... Read more
Raycast hit detection is inaccurate when Camera's "Clipping Planes: Near...
How to reproduce: 1. Open the user-attached project "GraphicRaycasterBug" 2. Open the "SampleScene" scene 3. Enable the "Root2 (B... Read more
[Shader Graph] Shader graph is still dark when using Light Mode
How to reproduce: 1. Open/Create a URP project 2. Unity/File -> Preferences/Settings -> General -> Editor Theme, and select Light ... Read more
SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRend...
Steps to reproduce: 1. Open User-supplied project 2. Open and run Scene "Scene" Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1... Read more
EditorGUI.FloatField cannot return "Infinity"
To reproduce: 1. Import attached script to project 2. Select window->Bug Test 3. Type infinity into first field 4. Notice that 3.40... Read more
[ProBuilder]Vertices and edges are not highlighted while selecting respe...
Steps To Reproduce: 1. Create a project 2. Windows > Package Manager > ProBuilder> Install 3. Tools > ProBuilder Window 4. ProBuild... Read more
2d sprite animation does not rotate outside of animation preview
Steps to reproduce: 1. Download and open attached project "764744_repro.zip" 2. Open scene "Main" 3. Open "Animation" tab (Window->A... Read more
[IMGUI] Assertion failed errors when docking an editor window containing...
1. Create a new project. 2. Install ProBuilder through the package manager. 3. Open the ProBuilder window. (Tools -> ProBuilder -> P... Read more
VisualElement is applying "margin: auto" even when Display is set to none
Reproduction steps: 1. Open project “IN-43965.zip” 2. Open “IN-43965.uxml” in the project 3. Observe the Viewport in the UI Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
- Crash on Walk when opening a specific project
- [WebGL] Unclear error when GZIP compressed data or WebAssembly don't have correct HTTP headers
- Camera Preview shows view from last selected Base Camera for Overlay Cameras