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Move mouse in a circle while holding mouse button fails in multiple brow...
Move mouse in a circle while holding mouse button fails in multiple browsers. This test fails in both Windowed and Fullscreen. Repro... Read more
Files of type .assetbundle are missing their new icons in Project Browser
.assetbundle files have some sort of default white icon that doesn't scale when zooming in the project browser. Sounds like assetbun... Read more
RenderTexture.SetActive profiler spikes
Steps to reproduce : - import the project attached- hit play and look at the profiler- notice that about every 50th frame RenderText... Read more
Implement correct error for unsupported browsers. (UO2).
Implement correct unsupported error message when using an unsupported browser. Read more
WWW audioclip freezes iOS before playing it
To reproduce:1. Open project iOSWWWBug_3.52. Build and run on iOS(xcode project already attached - test) Read more
In flash runtime: A value typed local variable, allocated
In flash runtime: A value typed local variable, allocated from the pool, gets used inside a closure created by an anonymous delegate... Read more
Hierarchy expands every time an object in the scene is selected
The bug:hierarchy expands every time an object in the scene is selected, resulting in a long, difficult to manage list (in case of c... Read more
"Invalid generic argument" when building for Flash
1) What happenedWhen building for Flash, I get this error Invalid generic argument, specifically -Failed to convert type 'ICS_Unity_... Read more
External: Mouse scroll wheel events not recognised in fullscreen mode us...
Mouse scroll wheel events not recognised in FF fullscreen. Testing 3.5.6 and manual runtime input testing project. Repro Steps: 1. L... Read more
System.Net.HttpWebRequest.Create() throws a NotSupportException using 2....
To reproduce:See attached screencast in project folder Read more
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Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
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- Crash on SerializableManagedRef::CallMethod when performing various Unity operations