Search Issue Tracker
Won't Fix
Votes
0
Found in
3.5.6f1
Issue ID
488743
Regression
No
Move mouse in a circle while holding mouse button fails in multiple browsers.
Move mouse in a circle while holding mouse button fails in multiple browsers.
This test fails in both Windowed and Fullscreen.
Repro Steps:
1. Launch 3.5.6 Unity with attached project
2. Editor menu called "tests" -> Click on "run manual tests in WebPlayer"
3. Run WebPlayer build in IE9
4. Progress through to test "Move mouse in a circle while holding mouse button"
5. Observe this fails
Desired outcome: Input to be recognised
Note: I've seen this fail and pass.
Output log file attached named "IE9 input test log.txt (6 KB)"
Fails in other browsers:
Opera 12
Firefox 14.0.1
Safari 5.1.7 10.7 OS X- failed in windowed mode - passed in Fullscreen
Firefox XP OS
FF 10.7 OS X
Safari 5.0.6 10.5 OS X
Safari 6 and ML OS X
Editor / WebPlayer versions: 4.0, 4.0.1f1 / f2, 4.1f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment