Search Issue Tracker
Won't Fix
Votes
0
Found in
3.5.6f1
Issue ID
488743
Regression
No
Move mouse in a circle while holding mouse button fails in multiple browsers.
Move mouse in a circle while holding mouse button fails in multiple browsers.
This test fails in both Windowed and Fullscreen.
Repro Steps:
1. Launch 3.5.6 Unity with attached project
2. Editor menu called "tests" -> Click on "run manual tests in WebPlayer"
3. Run WebPlayer build in IE9
4. Progress through to test "Move mouse in a circle while holding mouse button"
5. Observe this fails
Desired outcome: Input to be recognised
Note: I've seen this fail and pass.
Output log file attached named "IE9 input test log.txt (6 KB)"
Fails in other browsers:
Opera 12
Firefox 14.0.1
Safari 5.1.7 10.7 OS X- failed in windowed mode - passed in Fullscreen
Firefox XP OS
FF 10.7 OS X
Safari 5.0.6 10.5 OS X
Safari 6 and ML OS X
Editor / WebPlayer versions: 4.0, 4.0.1f1 / f2, 4.1f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment