Search Issue Tracker
Timeline Signals are not received by Signal Receiver when TimelineAsset ...
Reproduction steps:1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene"2. Enter Play Mode3. Press "Load t... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip)2. Play.3. Select one of two particle system obje... Read more
Resetting Quality Levels in Project Settings adds new Quality Levels ins...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Quality3. Observe the list of Quality Levels4. Click o... Read more
Crash/Freeze when using Handles.DrawGizmos in OnDrawGizmos
Steps to reproduce: Add the attached script to any game object Uncomment line 18 ({color:#aa5500}Handles.DrawGizmos(Camera.current){... Read more
Reorderable ListView item's handles with a "display-none" class become v...
How to reproduce:1. Open the user’s attached “UIToolkitTest.zip” project2. In the Hierarchy window, select “Test Component” GameObje... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached.2. Open and play the "TestScene" sc... Read more
UI Textures change after lowering quality level in runtime
Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more
[Android] “AndroidVideoMedia: Could not create decoder for mime type vid...
Reproduction steps:1. Open the attached “VideoTest” project2. Build and run the Player (File > Build And Run)3. Turn on the devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument