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[Animation] GameObject's Position on Axis is changed when default value ...
How to reproduce: 1. Open the attached project's Scene labeled "Level_2" 2. Open a Timeline Window and dock it in the Editor (Window... Read more
UNC AppData(Roaming) directory cannot be accessed
What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roamin... Read more
StackOverflowException is thrown when clicking 'Generate Lighting' in th...
To reproduce: 1. Open a new URP project 2. Open the Lighting window (Window > Rendering > Lighting) 3. In the Lighting window, cl... Read more
Ignored collision reactivates when using “Physics.IgnoreCollision” betwe...
How to reproduce: 1. Open the user’s attached “Bug report.zip” project 2. Enter Play Mode 3. Press “2” on the keyboard 4. Press ... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
"Expected a visual element called 'control-schemes-toolbar-menu' of type...
How to reproduce: 1. Open the attached project 2. Select "Player" in the Hierarchy window 3. Click "Open" under the "Player Input... Read more
[Probuilder] NullReferenceException are thrown when face dragging is use...
How to reproduce: 1. Open attached project "Probuilder API Examples.zip" and scene "MeshEditorScene" 2. Build and run (make sure De... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server. Also it reproduces only when the... Read more
[VFX] Domain reload clears out template window contents
Reprodeuced on: 2023.3.0b9 Steps to reproduce: 1) Start new project, import VFX graph 2) Right click -> create new VFX... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "GetOrAddComponent" method in "Unity.VisualScripting" returns "MissingComponentException" error when the "BoxCollider" Component doesn't exist
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