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0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

2
votes
Fixed

[Android] LocationService stuck Initializing with new InputSystem

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Jun 05, 2024

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Version/s: 2021.3.39f1, 2022.3.32f1

1. What happenedWhen Active Input Handling is set to Input System Package (new), Input.location.status remains stuck in the 'Initial... Read more

0
votes
Not Reproducible

[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...

Mobile Rendering

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Jan 22, 2016

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Version/s: 5.3.1p3

1. Open attached project2. Build to iOS3. Press "Native Res" twice it will switch from native to lower and from lower to native4. Sc... Read more

0
votes
Won't Fix

[Android] Input is being recorded while Splash screen is still being sho...

Input

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Jul 01, 2019

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Version/s: 2017.4, 2018.4, 2018.4.3f1, 2019.1, 2019.2, 2019.3

To reproduce:1. Open attached project "Test Project.zip"2. Build for Android3. While the application is in splash screen (or even ea... Read more

0
votes
By Design

WebGL throws Uncaught SyntaxError: Unexpected number

WebGL

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more

0
votes
Duplicate

[Editor] Material Selector gets Material Selected only with first selection

Inspector Framework

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Sep 24, 2019

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Version/s: 2019.3.0a12

Steps to reproduce:1. Create a new project2. Create a default material3. Duplicate it a few times4. Create a sphere and open the "Se... Read more

1
votes
Fixed

[iOS] Disabling "Status Bar Hidden" on devices without a notch is not wo...

iOS

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Jun 21, 2022

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Version/s: 2020.3.31f1, 2020.3.36f1, 2021.3.5f1, 2022.2.0a17, 2023.1.0a1

How to reproduce:1. Open project "StatusBar.zip"2. Open Build Settings and build the project for iOS3. Deploy the app on the iOS dev... Read more

0
votes
Fixed

Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)

Graphics - General

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Sep 17, 2019

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Version/s: 2019.2.0b7, 2019.2.2f1

How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more

0
votes
Fixed

gl_PointSize not working on newer openGL

OpenGL

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Jan 22, 2016

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Version/s: 5.3.0f4

Read more

4
votes
Fixed

Lighting is not applied correctly after using Progressive Lightmapper wh...

Scripting

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Sep 14, 2019

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Version/s: 2019.3.0a12, 2019.3.0b3, 2020.1.0a1

How to reproduce:1. Open User's attached "Unity 2019.3 Bug Reports.zip" project2. Load "SampleScene" (Assets -> Scenes)3. "Genera... Read more

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