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0
votes
Won't Fix

Shortcuts: A user gets "Profile already exists" validation during the de...

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Jul 24, 2023

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Version/s: 2021.3.29f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0a11, 2023.3.0a1

Steps to reproduce: # Create a project # Go to the menu "Unity" -> "Shortcuts" # Verify, that the "Shortcuts" window opens #... Read more

0
votes
Fixed

[URP][2D Lost Crypt project] Compilation issue when both input system ar...

Package: Scriptable Render Pipeline Universal

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Oct 07, 2020

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Version/s: 10.1.0

URP][2D Lost Crypt project] Compilation issue when both input system are enabled Repro Steps: 1. Open Lost Crypt Project(Asset Stor... Read more

0
votes
By Design

Warnings are thrown in the Console when the Project-wide Actions asset d...

Package: Input System

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Apr 07, 2025

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Version/s: 1.14.0

How to reproduce: 1. Create and open a new project 2. Install the Input System package through Window > Package Manager 3. Click Edi... Read more

0
votes
Active

Code Block Misalignment in MR Multiplayer Table Template Tutorial

Package: MR Multiplayer Tabletop Template

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Apr 01, 2025

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Version/s: 1.0.1

*Steps to reproduce:* #  Create a project with MR Multiplayer Table Template #  Follow the tutorial provided #  Observe the al... Read more

0
votes
Fixed

[Android] IL2CPP build error occurs when method first parameter is an un...

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Jul 25, 2023

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Version/s: 2021.3.29f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2

Reproduction steps: 1. Open the attached project “il2cppProject” 2. Build and Run the Project for Android 3. Observe the Console ... Read more

0
votes
By Design

Audio glitches and CPU usage increases when plugging microphone/speaker/...

Audio

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Oct 01, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.9f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Plug any microphone/speaker into your computer via USB 2. Open attached project 3. Enter the Play Mode 4. Open ... Read more

0
votes
Fixed

Lightmapping memory does not deallocate when baking is completed

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Nov 17, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a12

The case about GI meta pass rendering not deduplicating meta pass textures is tracked here [UUM-55090] GI meta pass is generating un... Read more

0
votes
Active

"Rendering Layer Mask" under the "Water Surface" Component has duplicate...

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Apr 09, 2025

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Version/s: 6000.0.46f1, 6000.1.0b14, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1

How to reproduce: 1. Open the attached "hdrpET 2" project 2. Open the "OutdoorsScene" scene 3. Select the "Ocean" GameObject in t... Read more

0
votes
Duplicate

[Mobile][IL2CPP] App crashes after the splash screen when there's a NavM...

Mobile

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Oct 01, 2019

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Version/s: 2019.3.0a8, 2019.3.0b5, 2020.1

Repro steps: 1. Create a new project 2. Add a NavMeshObstacle component to any Game Object in the scene and save it 3. Switch build ... Read more

0
votes
By Design

Timeline Signals are not received by Signal Receiver when TimelineAsset ...

Timeline

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Jan 24, 2020

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

Reproduction steps: 1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene" 2. Enter Play Mode 3. Press "Loa... Read more

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