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[Linux] View jumps when mouse position is reset to the center of Game Vi...
Steps to reproduce:1. Create a new URP template project or open the attached "OnlyController" project2. Enter Play mode in SampleSce... Read more
Read/Write error is thrown when making an AsyncGPUReadback request to a ...
How to reproduce:1. Open the “IN-77561_repro“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected resu... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...
1. Open attached project2. Build to iOS3. Press "Native Res" twice it will switch from native to lower and from lower to native4. Sc... Read more
Unity crashes or an error "Metal: GrabIntoRenderTexture mismatched grab ...
Unity crashes or an error "Metal: GrabIntoRenderTexture mismatched grab pass: 80 / 92)" is thrown and the Game view becomes corrupte... Read more
WebGL throws Uncaught SyntaxError: Unexpected number
To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more
Render Texture is not cleared before Camera rendering when using Univers...
How to reproduce:1. Open User's attached URPTemplate.zip project2. Open SampleScene found in Assets -> Scenes3. Enter the Play mo... Read more
RenderTextures appear as Untracked Memory in Memory Profiler
When allocating RenderTextures via its constructor and calling Create afterward, they appear in the Untracked Memory in Memory Profi... Read more
SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRend...
Steps to reproduce:1. Open User-supplied project2. Open and run Scene "Scene" Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1, 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off