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The error of Null reference appears when changing Color gradient for the...
To reproduce: 1. Open attached project 2. Press on E-Star in the hierarchy 3. Press on Start Color and change the gradient Actual r... Read more
WebGL throws Uncaught SyntaxError: Unexpected number
To reproduce: 1. Open attached project 2. Build and run WebGl build 3. "Uncaught SyntaxError: Unexpected number." error thrown Read more
Input field On End String event is triggered when exiting Game mode
How to reproduce: 1. Open attached project ("ReproInput.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Select the input field... Read more
Shader warnings are thrown when building Shader Graph Feature Examples S...
How to reproduce: 1. Create a new empty 3D (URP) or 3D (HDRP) project 2. Import Shader Graph Feature Examples Sample (Package Mana... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro: 1) Create new URP (or HDRP) project. 2) Add terrain. 3) Bake (you can reduce resolution for faster bake times). 4) When bake ... Read more
[HDRP] Post-processing Quality/Shadow Resolution Tiers Settings are glob...
Versions tested: 2019.3.0b6, 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce: 1) Open attached project, "SSR" scene 2) Select an... Read more
The "rid" value of some entries changes between pulls when pulling from ...
Reproduction steps: 1. Open the attached "LocaMergeRidChange" project 2. Open the "Assets/Localization" folder in Windows Explorer... Read more
[Metal] Stencil buffer is not present when using dynamic frame buffer sc...
How to reproduce: 1. Open the attached 'calableBufferManager-ResizeBuffers-urgent.zip' project 2. Go to File > Build Settings and ti... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce: 1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip" 2. Make sure that Api Compatibility L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1