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Selected object randomly changes the position while drag and dropping in...
Scenario1 Steps: 1. Open attached project (works with a new project too) 2. Open SampleScene 3. Select one of the GameObjects in the... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template 2. Open Project Settings > Editor 3. Notice that "use legacy light p... Read more
[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...
1. Open attached project 2. Build to iOS 3. Press "Native Res" twice it will switch from native to lower and from lower to native 4.... Read more
Memory Profiler styling breaks when the SummaryView.uxml file is opened ...
How to reproduce: 1. Open the “1932877.zip“ project 2. Open the Memory Profiler 3. Open the “8phone8…“ Snapshot on the left of th... Read more
Pausing a Visual Effect doesn't pause the “Multiply size over life” effe...
Reproduction steps: 1. Open the attached project “1581995-VisualEffect not pausing“ 2. Open the “SampleScene“ Scene 3. Select the... Read more
Can't navigate ScrollView when using XRUIInputModule and mouse scroll wheel
Reproduction steps: 1. Open user attached project "ReproProj" 2. Open the “/Assets/Samples/XR Interaction Toolkit/3.0.1/Starter Asse... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce: 1. Open the attached Probuilder2.2.zip project ===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproduci... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce: 1. Open attached project ("BurstPerformance.zip") 2. Open Test Runner 3. Open Performance Test Report 4. In Test R... Read more
The mouse cursor is positioned in the center when Cursor.LockState is se...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Enter Play Mode 4. Move ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion