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0
votes
Duplicate

A particle is not rendered for the first frame when the duration and lif...

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Oct 17, 2024

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Version/s: 2022.3.51f1, 6000.0.24f1

How to reproduce:1. Open the “Particle.zip“ project2. Open the “SampleScene“3. Select the “Particle System“ in the Hierarchy4. Obser... Read more

0
votes
Fixed

ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...

Asset - Importers

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Dec 07, 2019

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Version/s: 2019.1, 2019.3, 2020.1, 2020.1.0a14

How to reproduce:1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled"2. Right-click on the asset "foo" in th... Read more

1
votes
Won't Fix

“UnityException: Load is not allowed to be called during serialization” ...

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Jul 25, 2023

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Version/s: 2021.3.28f1, 2022.3.5f1

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/Menu.unity” Scene3. Enter the Play Mode4. Press e... Read more

0
votes
Fixed

[URP][2D Lost Crypt project] Compilation issue when both input system ar...

Package: Scriptable Render Pipeline Universal

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Oct 07, 2020

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Version/s: 10.1.0

URP][2D Lost Crypt project] Compilation issue when both input system are enabled Repro Steps:1. Open Lost Crypt Project(Asset Store)... Read more

0
votes
Won't Fix

"Validation Failed" error is being thrown when downloading the VisionOS ...

Package: Hub

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Mar 20, 2024

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Version/s: 3.7.0

How to reproduce:1. Open the Unity Hub2. Install an Editor version with the “VisionOS Build Support” Module selected Expected result... Read more

0
votes
Won't Fix

[Android] Some lights do not apply changes and instead copies properties...

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Nov 17, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.19f1, 2023.2.0b17, 2023.3.0a13

Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more

1
votes
Not Reproducible

[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...

Windows

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Dec 21, 2019

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Version/s: 2017.4, 2019.3.0f1, 2020.1

Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more

0
votes
Fixed

Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero

Package: DOTS Editor

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Sep 19, 2019

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Version/s: 0.1.1

How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more

0
votes
Fixed

Terrain details fail to render correctly when Dynamic Batching is enable...

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Mar 25, 2024

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Version/s: 2022.3.22f1, 2023.2.15f1, 6000.0.0b12, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

Reproduction steps:1. Open the “Terrain_bug.zip” Project2. Open the “DebugScene”3. Move around in the Scene view4. Observe the Scene... Read more

0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more

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