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[SG] Baked GI Node doesn't have inputs on creation
Steps to reproduce: 1. open a shaderrgraph 2. create a baked gi node Actual results: it has inputs Expected results: it has no input... Read more
The letter "i" is incorrectly formatted into “İ" when capitalised if the...
Reproduction steps:1. Type “Region” in a search bar on the taskbar and select “Turkish (Turkiye)” on the Format field2. Open the att... Read more
Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...
How to reproduce:1. Open attached project "Case_1210889" and load "SampleScene"2. Select the Platform GameObject in Hierarchy and ma... Read more
[visionOS] Memory usage increased between PolySpatial 1.1.4 and 1.2.3
Reproduction steps:1. Create a new project2. Build the project on “visionOS” platform (File > Build Settings > visionOS > B... Read more
Timeline Signals are not received by Signal Receiver when TimelineAsset ...
Reproduction steps:1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene"2. Enter Play Mode3. Press "Load t... Read more
Animation fails to import with certain Start parameter values
Reproduction steps: 1. Open the user project AdditiveAnimationTest2. Open the Neo_Walk_StrafeAimDwn_ADD import settings3. Drag RIG_N... Read more
Color of baked Lightmaps is incorrect when a Material with Emission is p...
How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more
Importing .obj file of ~500Mb in size freezes when using operating syste...
Steps to reproduce:1. Open the attached project2. Go to "Assets" > "Test" > "Test" > "Test" in the Project window3. Right-c... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window