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0
votes
Fixed

[UIElements] Border radius specified in percent varies with parent size

UI Toolkit

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Jun 14, 2019

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Version/s: 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open attached project "BorderChangesWhenParentResizes.zip"2. Open the Test window ("Bug" > "Test")3. Resize t... Read more

0
votes
Fixed

"Destroy can only be called from the main thread" is thrown after buildi...

Package: Input System

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Aug 23, 2019

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Version/s: 0.9.6

How to reproduce:1. Make sure that IL2CPP is installed2. Open attached project "BugReproduction.zip"3. In Editor, click on Window -&... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more

0
votes
Fixed

Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when...

Package: Entity Component System (ECS)

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Jan 02, 2020

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Version/s: 2019.3, 2019.3.0f4, 2020.1

How to reproduce:1. Download and open "2019_3_0f4_C_UWP_Error.zip" project2. Build project for UWP Expected results: Build completed... Read more

0
votes
In Progress

Dropdown menu items selection depth too deep

Package: XR Interaction Toolkit

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Jun 03, 2025

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Version/s: 3.1.2, 3.2.0-pre.1, 3.3.0-pre.1

Description I should be able to select a dropdown menu item by touching it with the teardrop on the end of my controller. But instea... Read more

0
votes
Fixed

Sprite Swap icons are low quality and blurry in Scene view

Package: 2D Sprite

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Jun 05, 2025

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Version/s: 1.0.0

Steps to reproduce:1. Create new Unity project using 2D Universal template2. Make sure Scene view is open3. Enable Sprite Swap in Sc... Read more

0
votes
Fixed

PhysicsChain should use default PhysicsShape.MoverData

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Sep 27, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

When a PhysicsChain is created, it is not using the default PhysicsShape.MoverData: [https://docs.unity3d.com/6000.3/Documentation/S... Read more

0
votes
By Design

Surface shader analysis not using 32-bit floats for fixed/half/float/dou...

Shaders

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Jan 08, 2016

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Version/s: 5.3.0f4

Reproduction steps:1. Open attached Unity project.2. Open "Bug scene".3. Notice, that "Sphere" game object is black.4. Open "Bug" sh... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
In Progress

VFX appears white and lacks color in Preview window when created and obs...

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Sep 17, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b2, 6000.4.0a1

Steps to reproduce:1. Create new Unity project using empty HDRP Template2. Open VFX Graph Templates window3. At the bottom press "In... Read more

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