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1
votes
Fixed

DepthTarget disappears when calling SwapColorBuffer

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Jul 28, 2023

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Version/s: 2022.3.6f1, 2023.1.6f1, 2023.2.0b3, 2023.3.0a3

How to reproduce: 1. Open the attached “SwapColorBufferBug.zip“ project 2. Open the “SampleScene“ Scene 3. Observe the Game view ... Read more

0
votes
Fixed

Cannot select console tab after switching current platform API

Window management

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Jan 18, 2016

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create empty project w/ default layout 2. Turn on player settings and de-select automatic API for the platfor... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip") 2. Open the repro scene ("SampleScene")... Read more

1
votes
Won't Fix

GetPreferredHeight returns 0 when overflow linking TMP components if the...

Package: TextMeshPro

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Jun 23, 2022

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Version/s: 3.2.0-pre.3, 4.0.0-pre.1

Reproduction steps: 1. Open the attached “PreferredHeight.zip“ project 2. Open the “SampleScene” scene 3. Enter the Play Mode 4. Obs... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more

0
votes
Fixed

Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when...

Package: Entity Component System (ECS)

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Jan 02, 2020

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Version/s: 2019.3, 2019.3.0f4, 2020.1

How to reproduce: 1. Download and open "2019_3_0f4_C_UWP_Error.zip" project 2. Build project for UWP Expected results: Build comple... Read more

0
votes
Fixed

GarbageCollector CPU usage spikes when a Scene is loaded

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Oct 22, 2024

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Version/s: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1, 6000.1.0a1, 6000.2.0a1

How to reproduce: 1. Open the attached "IN-86602" project 2. Enter Play mode 3. Open the Profiler window (Window → Analysis → Pro... Read more

0
votes
By Design

Surface shader analysis not using 32-bit floats for fixed/half/float/dou...

Shaders

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Jan 08, 2016

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Version/s: 5.3.0f4

Reproduction steps: 1. Open attached Unity project. 2. Open "Bug scene". 3. Notice, that "Sphere" game object is black. 4. Open "Bug... Read more

0
votes
Third Party Issue

Big chunk of "Untracked" memory in the Memory Profiler screenshot when a...

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Oct 03, 2024

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Version/s: 2021.3.44f1, 2022.3.49f1, 6000.0.22f1

Reproduction steps: 1. Open the attached "repro_IN-84472" project 2. Open the "Assets/TriLib/TriLibSamples/AssetViewer/AssetViewer.u... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

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