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Fixed
Fixed in 6000.2.X, 6000.2.0a8
Votes
0
Found in
2021.3.45f1
2022.3.51f1
6000.0.24f1
6000.1.0a1
6000.2.0a1
Issue ID
UUM-85249
Regression
No
GarbageCollector CPU usage spikes when a Scene is loaded
How to reproduce:
1. Open the attached "IN-86602" project
2. Enter Play mode
3. Open the Profiler window (Window → Analysis → Profiler)
4. In the Profiler window observe the CPU Usage module and look at Highlights for any spikes in CPU usage
Expected result: GarbageCollector does not cause any spikes in CPU usage
Actual result: GarbageCollector causes a CPU usage spike (~150-200 ms in the project)
Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1, 6000.1.0a1
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- The CPU usage spike seems to be related to Asset GarbageCollector whenever a Scene is loaded
Comments (1)
-
ZabAyAI
Oct 22, 2024 15:38
Isn't it developed by design? GC calls with scene unloading by unity
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Resolution Note (fix version 6000.2):
Added a new option "Force GC on Scene Load"