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[HDRP] Unclear error is printed when switched to unsupported Platform
How to reproduce: 1. Create a new HDRP project 2. Switch the Platform to Android (File > Build Settings... > Android > Switch Platfo... Read more
Toggling fullscreen in WebGL causes exception in Chrome
How to reproduce: 1. Open the user attached project 2. Go to "File > Build Settings..." 3. Click "Build And Run" 4. Press 'Esc' Exp... Read more
Physics.ComputePenetration detects a collision with CapsuleCollider if M...
How to reproduce: 1. Open project "ComputePenetrationBug.zip" 2. Enter the Play Mode 3. Open Scene window and move "Capsule" GameObj... Read more
Shader warnings get lost when getting the shader from cache
Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce: 1. Open attached project 2. Build WebGL 3. Open WebGL build 4. Enter fullscreen 5. Exit fullscreen 6. WebGL doesn't r... Read more
[Android] Crash when calling "Finish()" on an Android activity from a Un...
Reproduction steps: 1. Download "UaaLExample" project or set-up Unity as a Library V2 (https://forum.unity.com/threads/integration-u... Read more
[Linux] Hovering on the variable types, makes is jumpy
*Reproducible on:* * VS version: 1.7.7 * Editor version: 2021.2.8f1 * Platform: Ubuntu 20.4 *Steps to Reproduce:* # Create a game o... Read more
Missing Default Layout dialog on projects created using templates packag...
Reproduction steps: # Download the artifacts # Extract the {{com.unity.template.multiplayer-ngo.tgz}} tarball and place it withi... Read more
Animation Clips don't play in separate layers
Video: http://screencast.com/t/J7l6m94Rv8 To reproduce: 1. Open attached project 2. Enter play mode Expected result: As the Bear's m... Read more
[Android][URP] Visual artifacts on GameObjects when using Forward+ Rende...
Steps to reproduce: 1. Open the attached “ForwardPlusRenderingTest” project 2. Build And Run the project on the device 3. Observe... Read more
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