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AlphaClipTreshold does not update after connecting nodes to Master's Alp...
How to reproduce:1. Create a new URP/HDRP project2. Create a new PBR Graph3. Set the AlphaClipTreshold value in the Master node to 0... Read more
Uint type enum is not selectable in the Inspector window when the enum v...
To reproduce:1. Open attached project ("case_1218195.zip")2. From Hierarchy select "Test" Game Object3. In the Inspector window unde... Read more
Line Renderer line normals are directed to the camera plane when Generat...
How to reproduce:1. Open the attached 'URP-Bug.zip' project2. Open 'SampleScene' Scene3. Notice that 'Default Lit Material (2)' chil... Read more
[PackMan] Package Manager renders black on launching when there are unap...
If Package Manager window is opened and there are any unapplied changes made to any asset in the project, the package manager is ren... Read more
Editor crashes on SpriteAtlas::CalculateCurrentPackingHash when entering...
How to reproduce:1. Open the attached "case_1217082.zip" project2. Go to Edit > Project Settings > Editor3. Set Sprite Packer ... Read more
Not all Keys appear in the Timeline Animation Track Curve when adding Keys
How to reproduce:1. Open the attached (Repro.zip) project2. Open "defaultSample" Scene -> expand Canvas -> Select "AeConvert" ... Read more
[HDRP] Skinned mesh blinking when using multiple scene/game views on mac
1) Open the project2) Split the Scene/Game view like in the video3) Move your mouse like in the video Notice the skinned mesh charac... Read more
[HDRP] Window content does not refresh correctly when using Reset in Deb...
Version tested: 7.2.0 + 2019.3.1f1, 8.0.0 + 2020.1.0a23 Steps to reproduce:1) Create an empty HDRP scene2) Go to Window -> Render... Read more
[URP] Cascade values truncated on selecting Two or Four Cascades in Shad...
Cascade values truncated on selecting Two or Four Cascades in Shadows under UniversalRenderPipelineAsset Steps to Reproduce: 1. Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation