Search Issue Tracker

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

-

Jan 14, 2016

-

Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

3
votes
Fixed

Foldouts cannot be expanded by clicking the arrow

Inspector Framework

-

Jan 22, 2020

-

Version/s: 2019.3.0a7, 2019.3.0f5, 2020.1

To reproduce:1. Open attached project ("case_1213781.zip")2. Select "Test" Game Object from Hierarchy3. In the Inspector window use ... Read more

0
votes
Fixed

Add project from repository project dropdown text is not truncated with ...

Package: Hub

-

Oct 01, 2025

-

Version/s: 3.14.2

Reproduction steps:1. Open Unity Hub2. Create project with a long title3. Press “Add” button and select “Add from repository”4. Clic... Read more

0
votes
Fixed

5.4 crashes in scene view rendering when something disables the hidden s...

Scene/Game View

-

Dec 28, 2015

-

Version/s: 5.4.0b1

To reproduce:1. Open attached project2. Build and run project3. Host on build client4. Play scene in editor5. Join localhost6. Open ... Read more

0
votes
Won't Fix

Texture clamp mode isn't respected when importing FBX with embedded text...

-

Sep 02, 2022

-

Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10

Reproduction steps:1. Open the user's attached project2. Import "cat_03_clamp" with embedded "clamp" texture Expected result: FBX im... Read more

0
votes
Fixed

Unable to get textureOverrideSettings from BuildPipeline.GetBuildTargetN...

-

Sep 26, 2022

-

Version/s: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

Reproduction steps: Open the attached project “PlatformStringTest.zip“ Run the menu item PlatformSettings > GetSettingsForSwitch ... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

-

Jan 06, 2016

-

Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

0
votes
Fixed

[SubGraph] Block Subgraphs don't clear their UI when set to none.

Package: Visual Effect Graph

-

Jan 21, 2020

-

Version/s: 7.1.8

Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more

1
votes
Active

HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used

-

Jun 02, 2025

-

Version/s: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4

Reproduction steps:1. Open the attached “IN-103590.zip” project2. Open the “OutdoorsScene”3. Open the Lighting Window (Ctrl+9)4. Cli... Read more

0
votes
Fixed

Depth texture is flipped when specific URP rendering settings are applied

-

Jun 01, 2025

-

Version/s: 2022.3.63f1

Reproduction steps:1. Open the attached “IN-102817_DepthFlipped - Last Affected Version.zip” project2. Open the “SampleScene”3. In t... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.