Search Issue Tracker
[DX11] Fullscreen toggle results in black screen/black trims. (alt+ enter
Bug seems to be introduced in: Version 5.6.0b2 (5d236ef0678a) Tue, 06 Dec 2016 10:45:15 GMTBranch: trunkChecked against DX9 - Which ... Read more
[Standard Assets] Image Effects work different after taking a screenshot
Reproduction steps:1. Open the attached project "screenshot.zip";2. In the main menu, click Tool -> Screenshot;3. Make sure, you ... Read more
[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...
Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlay... Read more
UI on Android device has very poor performance compared to previous vers...
Reproduction steps:1) Open user's attached project2) Build and run on any android device-- Notice that screen updates at 24-25 fps (... Read more
[Shaders][GLES2.0] Realtime Lightmaps are black (Asus K01A - PowerVR SGX...
The shaders for realtime lightmaps are not compiling correctly in PowerVR SGX 544MP GPU. Read more
[Trail Renderer] visual artifacts when manually enabled during Play mode
Reproduction steps:1. Open the attached project2. Enter Play mode3. Wait until the cube moves a bit4. Enable the Trail Renderer comp... Read more
WebGL build fails with ERROR:root:compiler frontend failed to generate L...
To reproduce:1. Build and run attached project for WebGL2. Build fails Reproduced with 5.5.0p4, 5.6.0b3Not reproducible with 5.4.3p4 Read more
Surface shader compilation breaks when using worldPos
To reproduce: 1. Open attached project;2. Open "Test" scene;3. Look at the "Test" shader in the Inspector panel. Expected result: th... Read more
Compute shader fails to open indirectly included shader files
If a shader is included from another shader which references it, the compute shader fails to open it. Steps to reproduce:1) Open the... Read more
CommandBuffer fails to copy the Point Lights' ShadowMaps into a RenderTe...
Reproduction steps:1. Open the attached project "CopyPointShadowCubemap.zip";2. Open the "Default.unity" scene;3. Select the Point l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved