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Cannot extend custom passes with render graph
Make the internalExecute function of custom passes virtual to be able to override the render graph recording using reflection. Read more
[Android] Assets set to load by fast follow and loaded on demand are not...
How to reproduce: 1. Open the "IN_44081" project 2. Open Player Settings -> Publishing Settings 3. Create a new Key anywhere in "... Read more
[HDRP] Spot light Pyramid Shape has shadow artifacts on aspect ratio val...
Steps to reproduce: 1. Open attached project 2. Open TestScene 3. Adjust the spot angle until you observe the leaking shadows Expec... Read more
[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...
On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more
Overlay Menu has "Edit Light Probes" overlay with missing icon and no ef...
How to reproduce: 1. Create a new HDRP Unity project 2. Create an Empty GameObject and add a "Light Probe Group" Component in the ... Read more
[VFX Graph] ArcTorus Transform changes in blackboard not reflected in Graph
*Steps to reproduce:* 1. Create a VFXGraph 2. Start from simple Loop 3. in the InitContext change the Position Shape BLock ... Read more
The search bar text gets cleared when switching between package types in...
Reproduction steps: 1. Create any project 2. In the Menu bar select Window → Package Manager 3. In the Package Manager window enter ... Read more
Constraining a Prefab instance transform under the Rig Builder prevents ...
How to reproduce: 1. Open the user's attached project "My project.zip" 2. See that the "CARRYABLE" GameObject is assigned to Constra... Read more
[IL2CPP] Building project with System.Data.Linq reference causes build e...
How to reproduce: 1. Open the attached project (.Net 4.x required) 2. Build the project with IL2CPP backend Actual result: The buil... Read more
[VFX Graph] Subgraph nesting isn't functionnal
*Steps to reproduce:* 1. import the provided package 2. Open the *nestedSubgraph Scene* 3. Open the {*}NestedSubgraph.vfx a... Read more
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