Search Issue Tracker
Shadows are much darker when using a baked GI then realtime light
Shadows are much darker when using a baked GI then realtime light. To reproduce: 1. Open scene "Realtime with No Bake.unity". Note: ... Read more
[Performance] Garbage collection allocation has increased substantially ...
Repro steps: 1. Open SceneController scene from attached project.2. Make sure profiler is running and visible3. Press Play4. Press R... Read more
Particle System's trails leave leftover data if instantiated through script
Reproduction steps:1. Import attached project "868656-LeftoverParticleTrail".2. Open scene "without_particle_trail_material".3. Open... Read more
Mass copying project files does not generate previews for prefabs
Steps to reproduce:1. Download and open the attached project2. Copy ForestVision files into another project3. On the second project,... Read more
Expanding invalid MinMaxAABB when root object is rotated
How to reproduce: 1. Open attached project2. Open scene MovingTransforms.unity3. Play the scene- Note the visual glitching in the ga... Read more
A value of Fill Origin setting of UI images becomes the same, after the ...
Reproduction steps:1. Open the attached project "case868631_test";2. Open the scene "test";3. Observe the Fill Origin values of the ... Read more
WindowLayout errors when switching between projects
How to reproduce: 1. Open any project with custom editor windows and open those2. Save the project and quit3. Open Unity and create ... Read more
Trying to build AssetBundles on WSA platform which module is not loaded ...
How to reproduce:1. Open the attached project2. Select Crawl folder3. In menu go to Build -> Build All Bundles in FolderResult: c... Read more
Newly declared arrays become null when attached to gameObject script is ...
To reproduce: 1.Download and open attached project2.Attach Behav script to Main Camera object3.Open Behav script and uncomment decla... Read more
Unity crashes when using [DrawGizmo] attribute in generic class with gen...
Description:Unity crashes when trying to show gizmos (only if using the [DrawGizmo] attribute in a static method inside a generic cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved