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Shadows.SRPBatcher has incorrect cull mode values when rendering shadow ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Observe the green plane i... Read more
[Android] [iOS] The Player fails to restart on specific device
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch Platf... Read more
[OpenXR] Height offset is not applied to the Camera when Tracking Origin...
Steps to reproduce: 1. Create a new 3D project 2. Import OpenXR 1.9.1 3. Import the attached "CustomPackage.unitypackage" 4. Rel... Read more
"Type of instance in array does not match expected type" error appears w...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Enter the Play Mode # Ex... Read more
[Android] AndroidJavaProxy cannot find a private proxy method when butto...
Reproduction steps: 1. Open the attached project "ReproProj" with Android Platform 2. Open the “/Assets/Scenes/SampleScene.unity” ... Read more
ArgumentException errors are thrown when selecting a Lens Flare (SRP) asset
How to reproduce: 1. Open the “IN-48701_repro“ project 2. Select the “New Lens Flare (SRP)“ asset 3. Observe the console Expec... Read more
Textures are not compressed when building bundles
How to reproduce: 1. Open users attached project 2. Open Edit > Preferences > Asset Pipeline and enable Compress Assets on Import 3.... Read more
[Android] Build fails with Error "A failure occurred while executing com...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to An... Read more
The mouse pointer does not update when moving it between two windows
Reproduction steps: 1. Open a new Unity project 2. Move the mouse cursor between the Hierarchy and Scene view windows (about 3-5 c... Read more
OutputUpdate': Extra space between '\' and newline warning is thrown whe...
How to reproduce: 1. Create a new VFX (I noticed it happening in URP, HDRP hadn't thrown a warning from what I tested) 2. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL