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[DLSS] [DXR] Ray tracing effects do not scale well with DLSS and produce...
Reproduction steps:1. Open attached project "hdrp_dxr_dlss.zip" and scene "samplescene"2. Set Game View to Play Maximized3. Enter Pl... Read more
[VFX Graph] NullReferenceException is thrown to the Console when switchi...
[VFX Graph] NullReferenceException is thrown to the Console when switching from graph that was attached to target GO window to anoth... Read more
Scroll bars keeps scrolling up and down when holding down the left mouse...
Reproduction steps:1. Open the attached "scrolls.zip" project2. In the Hierarchy window, hold down the left mouse button on the left... Read more
MouseOutEvent is triggered when text changes on a UIToolkit label if the...
Reproduction steps:1. Open project "UnityInputTest.zip"2. Open UI Toolkit Debugger from Windows > UI Toolkit > Debugger3. Togg... Read more
[Android] The screen is black when using Shader.SetGlobalTexture
Reproduction steps:1. Download and open the attached project: "blittest.zip"2. Build and Run the project on an Android device Expect... Read more
[HDRP][Cross-Pipeline] HDRP Wizard does not show up when completely empt...
Steps to reproduce:1. Create new project2. Add HDRP package from package manager3. Notice that HDRP Wizard does not pop up when pack... Read more
[URP] Linear Color Space rendering is very bright when project is built ...
How to reproduce:1. Open the user's attached "2021.2.zip" project2. Open the "Sample Scene" Scene3. Go to File -> Build And Run4.... Read more
(Frame Debugger) Clear events constantly appear and disappear
How to reproduce:1. Open up URP's GraphicsTestProject_Foundation2. Open scene: 012_PBS_EnvironmentBRDF_Spheres3. Enable the Frame De... Read more
[Mobile] Tessellation Shader is broken when using Vulkan Graphics API
How to reproduce it:1. Open the user's attached project 'MeshCloudTest-2021.2.zip'2. In the Player Settings set a specific Graphics ... Read more
Unfreed allocations are reported after building a player and exiting Pla...
How to reproduce:1. Create a new Unity project2. Build the project3. Return to the Editor and enter Play Mode4. Double-click the Sam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal