Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.7p3
Issue ID
862998
Regression
No
Character becomes invisible when blending is set to additive on Base layer
To reproduce:
1. Open attached project
2. Open Mecanim Scene
3. Select Character GameObject
4. Open animator
5. Change Blending to Additive on Base Layer
6. Press play
Actual: Character is not visible
Expected: Character should be visible
Reproduced: 5.1.3p3, 5.2.5f1, 5.3.7p3, 5.4.3p4, 5.5.0p3, 5.6.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Add comment