Search Issue Tracker
[GVR] Crash when enabling or disabling VR mode
How we can reproduce it using the example you attached1) Download the attached project2) Deploy to Pixel phone using Daydream SDK3) ... Read more
Particles are not modfied in Standard Assets package by changing their p...
To Reproduce:1. Open Unity, make a new project and go to the Asset Store2. Download and import Standard Assets (made for Unity 5.5.0... Read more
Emission baking on Surface Shaders breaks when pragma set to "alpha:fade...
Steps to reproduce:1. Download and open the attached project2. Observe scene or game view Expected behavior: all cubes bake the same... Read more
CharacterController OnCollisionEnter not called if not registered on bot...
Reproduction steps:1. Open my attached project ("case851605_repro")2. Open the "main" scene3. Enter Play mode4. Notice how when the ... Read more
[Shuriken] Using Sub Emitters on Particle Systems cause memory leaks
When Sub Emitters are used, memory is continuously leaked until the app crashes. Steps to reproduce:1) Open the latest attached proj... Read more
Particles length is scaled twice when using Render Mode "Stretched billb...
Reproduction steps:1. Open project attached (Test.zip)2. Open scene "TestScene2"3. Press play. Expected result: Objects and their pa... Read more
Unloading Scene destroys runtime created objects, when the same scene ha...
To reproduce:1. Open project that i attached "unloadScene.zip"2. Open "TestCase1" scene, and play it.3. Look at the Hierarchy. "Test... Read more
Bold text is stretched horizontally on OSX and on mobile devices using GLES
Reproduction steps (Windows):1. Open the attached project (858809-ReproProject.zip)2. Build and run the project on mobile device wit... Read more
Dynamic batching doesn't work on meshes respectively using Color and Col...
Steps to reproduce:1. Open the scene in the project2. Enter play mode3. Observe Frame debugger Actual: the two meshes are batched se... Read more
Unity crashes when playing animation of LineRenderer Start/End color
In Unity 5.5 you're able to make animations of LineRenderer Color, when you change LineRenderer 's colors while in "Keyframe recordi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch