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[HDRP] Toggling Low res Transparency on Vulkan in Spaceship demo project...
1) Open the Spaceship demo project https://github.com/Unity-Technologies/SpaceshipDemo2) Switch the editor to vulkan3) Open scene Ma... Read more
Editor Hangs on Application.Reload when unloading Domain
Reproduction steps:1. Open user attached Project2. Open PATH Scene3. Press Play4. Exit Play mode5. Press Play Expected result: The G... Read more
[Mono Upgrade] Crash when entering the PlayMode
How to reproduce:1. Open the attached "Wolf_2021_2.zip" project2. Enter/Exit PlayMode until it crashes - Editor crashes Reproducible... Read more
Vector2Field value doesn't get displayed when using View Data Key
How to reproduce:1. Open the user's attached project2. In the top bar menu select Window > UI Toolkit > ViewDataKeyTest3. In t... Read more
Rigidbodies with Box Colliders ignore some of the collisions in WebGL
Steps to reproduce:1. Download and open the user's project "TestWebglPhysics.zip"2. Open Assets/Scenes/SampleScene.unity3. Click on ... Read more
[Android] Cannot build with target and min sdk set to 22
When the minimum and target sdk of an Android build are both set to the minimum(22). You cannot build a project. It will fail with t... Read more
System.IO.DirectoryNotFoundException appears when adding Platforms Windo...
How to reproduce:1. Make sure that the Editor path contains a comma2. Open the user's attached project3. Open Package Manager and se... Read more
[HDRP] GameObject's sides not affected by Directional Light are pitch bl...
How to reproduce:1. Open the user's attached "speedtreetest.zip" project2. Open the "ssgitest" Scene3. Observe the "Cube" GameObject... Read more
Editor crashes on mono_log_write_logfile when a script has a never endin...
Reproduction steps:1. Open the user's attached project "CrashTest.zip" Reproducible with: 2019.4.27f1, 2020.3.10f1, 2021.1.9f1, 2021... Read more
[Mesh] Only SubMesh bounds are updated when using Mesh.ApplyAndDisposeWr...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console Window Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"