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0
votes
Fixed

[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...

Package: Visual Effect Graph

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Jun 17, 2019

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Version/s: 7.0.0

Repro steps:1. Import the attached package2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph3. Observe the con... Read more

0
votes
Fixed

[Interactions] Some Interactions don't have the correct startTime, time ...

Package: Input System

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Jun 20, 2019

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Version/s: 0.2.10-preview

Github: https://github.com/Unity-Technologies/InputSystem/issues/576 Affected Interactions:- Press: Press Only, Press and Release- H... Read more

0
votes
By Design

[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...

Universal Windows Platform

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Jun 03, 2019

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Version/s: 2019.2, 2019.2.0b4, 2019.3

How to reproduce:1. Open attached Unity project2. Build to UWP3. Deploy to Xbox Expected result: Cube is rendered.Actual result: Cub... Read more

0
votes
Fixed

Crash on mdb_xcursor_init1 when opening a specific project

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Oct 22, 2025

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Version/s: 6000.0.60f1, 6000.2.9f1

How to reproduce:1. Open the attached “IN-120705” project2. Observe the crash Reproducible with: 6000.0.7f1 (90ad17697569), 6000.0.6... Read more

0
votes
Won't Fix

Crash on ShaderPropertySheet::SetTexture when changing color space on a ...

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Nov 26, 2024

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Version/s: 2021.3.46f1

Reproduction steps:1. Open the attached project "CrashRepro"2. Open project settings (Edit > Project settings…)3. Change “Color S... Read more

1
votes
Fixed

[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...

UI

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Jan 04, 2016

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Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Play scene3. Click on Open4. Notice spike in profiler5. Click on Back button6. Notice anothe... Read more

0
votes
Won't Fix

Listview selection not updated when the binded itemsSource changes

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Nov 18, 2024

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Version/s: 2022.3.53f1, 6000.0.29f1, 6000.1.0a9, 7000.0.0a12

h3. Descriptiondeleting mask modifiers (with shortcut) doesn't update the selected item correctly, when deleting the last item of th... Read more

0
votes
Fixed

[VFX] MultiMesh output with ShaderGraph is ignoring no cast shadow

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May 15, 2023

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Version/s: 2022.3.10f1, 2023.2.0a16, 2023.3.0a1

With a Multi Mesh Output and the ShaderGraph integration, disabling CastShadow is only applied on a single mesh index. Step to repro... Read more

0
votes
By Design

[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...

Package: Scriptable Render Pipeline Lightweight

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Jun 17, 2019

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Version/s: 5.1.0

To reproduce: 1. Download attached "test.zip" project and open in Unity2. Open "SampleScene" scene3. Open Scene View4. Observe that ... Read more

0
votes
Not Reproducible

Assigning a canvas to an OnClick () event on the button changes the refe...

UI

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Feb 02, 2015

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Version/s: 5.0.0b21

To reproduce:- Enter play mode- Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canvas... Read more

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