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Error when enabling and disabling portals
Steps to reproduce : - open the project- open Tools > Store > PortalGridSpawn- set a grid of 20x20 and compute the OC- select ... Read more
Light probes don't work with additive levels, even when setting them exp...
Attached is a project to demonstrate that lightmap probes do not work on additively loaded scenes even with explicitly setting them ... Read more
Compiler crash when using named parameters
To reproduce 1. User has made repro project. Simply open and console responds with error. Note: The error occurs as well in 3.5.1 f2 Read more
Textures used in cubemaps do not auto update in cubemap after being modi...
Steps to reproduce : - create a cubemap- add 6 image files to project- drop those into slots in cubemap- edit image files outside Un... Read more
[Scripting, Graphics] Unwanted burst of particles when attached to movin...
To reproduce: 1. Open attached project and attach script 'move ship' to the spaceship gameobject2. First play scene with the script ... Read more
Switching between forward & deferred shifts game view by 1 pixel on D3D9
To reproduce 1. Create a scene with any kind of object that fills the viewport in one dimension (x)2. shifting between forward and d... Read more
Unity Crashes w/ Out of Memory exception compiling resources
To reproduce:1. Create a project with a lot of .ogv files, total of ±1.5gb2. Build for standalone Read more
Importing asset package onto usb stick without enough free space cause c...
Steps to reproduce:1. Download the attached package to a project on a usb drive which doesn't have enough free space2. Receive an er... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project