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Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce:1. Create a new project and name it 'A.B.C'2. Open Build Settings and enable 'Create visual Studio solution'3. Bu... Read more
Input actions asset not converted correctly when upgrading from 1.14.1
Steps to reproduce: Open up the attached reproduction project. Open up the file Assets/InputSystem_Asset.inputactions in the editor,... Read more
[Visual Effect Graph] Properties under "Multiply Node" are distorted on ...
All properties under "Multiply Node" get distorted while selecting settings dropdown on adding or modifying Properties under Subgrap... Read more
[Shader Graph] Inline Color Node's value is too intensive
How to reproduce:1. Open user's attached 'Shaders Playground HDRP.zip' project2. Close Maintainer window3. Open 'Simple Dissolve' Sc... Read more
Android Localized Display Name still applies in incremental builds when ...
Reproduction steps:1. Open the attached “IN-122119“ project2. Run the helper script (menu item: Localization/Configure Android App I... Read more
UnityYAMLMerge fails to parse and shows a "did not find expected key" error
How to reproduce:1. Download and extract the attached “yamlmerge-bug-repro.zip” file2. Run “run_mergetool.bat” found in the extracte... Read more
[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more
App crashes with GPU Batched Skinning
Details mentioned in comments (do not add here) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument