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[HDRP] Material upgrader breaks standard transparent materials
Version tested: 2020.1.0a5 + 7.0.1 Steps to reproduce: 1) Open attached scene or create an empty standard pipeline project along wi... Read more
[URP][TAA?] Motion vectors cause GameObject flickering when in the Play ...
Reproduction steps: 1. Open the attached “Flickering.zip” project 2. Open the “SampleScene” 3. Enter the Play mode 4. Observe th... Read more
[Android] Input debugger shows multiple TouchScreen Remote devices with ...
How to reproduce: 1. Open the "IN_64824" project 2. In the Build Settings "Run Device" dropdown, select the desired device 3. Pre... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more
Lense Flare stays on top of the volumetric clouds when TAA Anti-aliasing...
Reproduction steps: 1. Open the attached project “FlareBug“ 2. Open the Scene “Assets/OutdoorsScene” 3. Open the Game view 4. In... Read more
OnPreviewGUI method's background image is rendered grey instead of white...
How to reproduce: 1. Open the attached 'TestPreviewRenderer2.zip' project 2. Navigate Example -> GameObject Editor 3. Observe that b... Read more
Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more
Cannot report Bug in 2019.3.0f5 when using Mac Editor
Steps to reproduce: 1. Open Unity 2019.3.0f5 Editor 2. Click Help -> Report a Bug... Expected result: Bug reporter opens up Actual ... Read more
Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
Cannot select console tab after switching current platform API
Steps to reproduce: 1. Create empty project w/ default layout 2. Turn on player settings and de-select automatic API for the platfor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1