Search Issue Tracker
OnPostprocessPrefab modifies the source Prefab when fields are edited ou...
How to reproduce: 1. Open the attached “IN-86620” project 2. Select the “TestPrefab” in the Project window 3. Observe the values... Read more
RangeAttribute is ignored when drawing properties with an iterator
Reproduction steps: 1. Open the attached project “PropertyFieldBug“ 2. Open the Scene “Assets/Scenes/SampleScene” 3. Select the S... Read more
Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
Decal Layer Texture lifetime in rendergraph
The Decal layer texture that is written during the prepass and used during dbuffer pass has the same format as the gbuffer 4 used fo... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce: 1. Build and run attached project 1a On Android you have to enable multithreaded rendering in PlayerSettings 2. Tap ar... Read more
"Awaitable.BackgroundThreadAsync()" method prevents exiting a function s...
How to reproduce: 1. Open the “AwaitableBug.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console ... Read more
[Quest] Interactable moves further away or closer depending on the turni...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Samples/XR Interaction Toolkit/3.0.3/Starter Ass... Read more
“Can't Generate Mesh, No Font Asset has been assigned” warning is thrown...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Test.unity” Scene 3. Enter the Play Mode ... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
[URP][Comp] Buffers (depth, color) are not released when the renderer in...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/RendererDataChangeTest.unity” Scene 3. Ent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window