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0
votes
Won't Fix

[Transition] Condition parameter's compatibility errors when importing a...

Animation

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Jan 30, 2015

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Version/s: 5.0.0b22

Steps to reproduce this issue: 1. Import 'bugController' package into Unity 5.02. Animator controller with couple of state machines,... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

5
votes
Fixed

[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...

Global Illumination

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity;2. Open attached project and 'Untitled.unity' scene;3. Open Lighting tab in the Inspector;4. Press... Read more

1
votes
Fixed

[Hub] Size of the Hub window reverts back to default when closing and op...

Hub

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Jun 09, 2019

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Version/s:

How to reproduce:1. Open Hub2. Change the size of the window3. Close the window4. Open the Hub again Expected result: Window is the ... Read more

0
votes
Not Reproducible

[GPU] GPU-sorting and GPU events are broken

Package: Visual Effect Graph

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Jun 21, 2019

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Version/s: 7.0.0

Repro steps:1. Import the attached package.2. Open the GPUSortingIssue scene and observe the AddMeSecond system doesn't have many pa... Read more

0
votes
By Design

[Profiler] You can only disable display of CPU Usage components

Profiling

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Jan 04, 2016

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Version/s: 5.3.1p1

You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more

0
votes
Fixed

[MeshRenderMode] Particles are scaled too much

Shuriken

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Dec 21, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more

1
votes
Fixed

TapInteraction is triggered twice when using HoldInteraction

Package: Input System

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Jun 16, 2022

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Version/s: 1.9.0

How to reproduce:1. Open the user's attached "InputSystemDemo" project2. Open the "Interactions Issue Scene" scene3. Enter Play mode... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

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Jan 14, 2016

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Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

6
votes
Fixed

Order in Layer does not work when previewing in Prefab Mode

uGUI

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Jun 03, 2022

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Version/s: 2020.3.44f1, 2021.3.5f1, 2022.2.0a18, 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open the user-submitted project2. Open the Prefab "UiImagePrefab" (Assets/UiImagePrefab.prefab)3. In the Hierarc... Read more

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