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[Metal] Stencil buffer is not present when using dynamic frame buffer sc...
How to reproduce: 1. Open the attached 'calableBufferManager-ResizeBuffers-urgent.zip' project 2. Go to File > Build Settings and ti... Read more
”IOException” is triggered by ApiUpdater when opening a project
How to reproduce: 1. Open the user’s attached “Demo.zip” project 2. Open the “Editor.log” file 3. Observe the file Expected re... Read more
"NullReferenceException" is thrown in the Console when creating a Button...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. Enter th... Read more
Wrong GameObject is reported in “OnParticleCollision” when using the Par...
How to reproduce: 1. Open the attached “collisions.zip” project 2. Open “Particle collision test” Scene 3. Open Project Settings ... Read more
"implicit truncation of vector type" shader warning when Rendering Path ...
How to reproduce: 1. Open the attached “BugReportShaderGraphWarning.zip“ project 2. Select the “Lit (Scroll)“ shader (Assets/Shade... Read more
[Addressables] Paths for Assets marked as 'Addressable' do not update in...
How to reproduce: 1. Open user-submitted project (AddressablesPathUpdate) 2. Open the Scenes folder and mark 'SampleScene' as 'Addre... Read more
IndexOutOfRangeException is thrown in the Play Mode during text rendering
Reproduction steps: 1. Open the attached “TextGeneratorBug.zip“ project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. En... Read more
Incorrect size of environment depth texture is returned when using “TryA...
How to reproduce: 1. Open the user’s attached “ARFoundation-samples-unity.zip” project 2. Add “Debug.Log(depthImage.width + " " + ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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