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[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more
ListView does not automatically update when using data binding
How to reproduce:1. Open the “IN-77026_repro“ project2. Open the Assets → UI → “Leaderboard.uxml“3. Select Assets → Scripts → “Leade... Read more
[Android][VK] Crash on "vk::DebugToolsUtils::SetVkDebugObjectName(VkDevi...
Issue not fully tested by CQAHow to reproduce:1. Open the “IN_76833” project2. Build the project for the Android platform in the Dev... Read more
Failure to skip analysis of code generated by MonoScriptInfoGenerator wh...
How to reproduce:1. Open the “AnalyzerUnityTest“ project2. Open the “SampleScene“3. Enter the Play Mode4. Exit the Play Mode5. Navig... Read more
Cannot report Bug in 2019.3.0f5 when using Mac Editor
Steps to reproduce:1. Open Unity 2019.3.0f5 Editor2. Click Help -> Report a Bug... Expected result: Bug reporter opens upActual r... Read more
[Themes] Position Width (W) Text is clipped in Sprite Editor window with...
Position Width (W) Text is clipped in Sprite Editor window with Inter(Default) font. Steps to repro:1. Open the attached project.2. ... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
Declared hotkeys are not working in the popup menu
How to reproduce:1. Open project “EditorGUI.zip”2. Open Menu > Test, observe the labels3. Press ⌘+f, ⌘+s, or ⌘+t and observe the ... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size