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1
votes
Fixed

Burst does not recompile Scripts when they have been compiled once before

Package: Burst

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Jun 27, 2022

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Version/s: 1.6.6, 1.7.3, 1.8.0-pre.1

Reproduction steps: 1. Open the attached project 2. Open the "Procedural Mesh.unity" Scene located in the /Assets/Scenes folder 3. M... Read more

0
votes
Won't Fix

Mesh Alpha Color is not imported when importing an Asset in DAE file format

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Mar 26, 2024

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Version/s: 2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13

Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Observe the “engine glow dae... Read more

0
votes
Fixed

The HUB can not activate the license on MacOS

License

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Sep 23, 2020

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Version/s: 2020.1.4f1

HUB can not activate a license on MacOS if the serial number is empty. Steps to reproduce: On Mac which doesn't have a serial numb... Read more

0
votes
Not Reproducible

Selected object randomly changes the position while drag and dropping in...

Scene Management

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Sep 25, 2020

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Version/s: 2021.1.0a1

Scenario1 Steps: 1. Open attached project (works with a new project too) 2. Open SampleScene 3. Select one of the GameObjects in the... Read more

0
votes
By Design

Warnings are thrown in the Console when the Project-wide Actions asset d...

Package: Input System

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Apr 07, 2025

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Version/s: 1.14.0

How to reproduce: 1. Create and open a new project 2. Install the Input System package through Window > Package Manager 3. Click Edi... Read more

0
votes
Fixed

[Cinemachine] MissingReferenceException errors are thrown on assigning O...

Package: Cinemachine

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Jan 21, 2020

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Version/s: 2.5.0, 2.4.0, 2.3.4, 2.3.3.

-MissingReferenceException errors are thrown continuously on assigning Orbital Transposer for Body property in Virtual Camera prefab... Read more

0
votes
Won't Fix

Text field overlaps menu icon in HDR Color window when renaming or setti...

IMGUI

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Sep 22, 2019

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Version/s: 2019.3.0a3, 2019.3.0b4, 2020.1.0a1

How to reproduce: 1. Open attached project ("repro.zip") 2. Select Gradients asset in Project window (Assets->Editor->Gradients) 3. ... Read more

0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce: 1. Open tester-attached project (ParticleCrash) 2. In SampleScene enter Play Mode 3. Press 'Space' to call Particl... Read more

0
votes
Fixed

Particle System Trails do not die after Particles die when Instantiating...

Visual Effects - Legacy

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Jun 13, 2019

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Version/s: 2018.2.0a1, 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attach project "ParticleTrailTest.zip" 2. Navigate to Project -> Assets and open SampleScene 3. En... Read more

2
votes
Fixed

[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...

WP8.1

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Dec 30, 2015

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Version/s: 5.3.1f1

To reproduce: 1. Build and run attached project 1a On Android you have to enable multithreaded rendering in PlayerSettings 2. Tap ar... Read more

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