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Project Settings/Package Manager foldouts alignment is wrong after chang...
How to reproduce: 1. Open an empty project (250% Screen Scale) 2. Select Edit/Project Settings/Package Manager 3. Observe the Scoped... Read more
[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...
Repro steps: 1. Import the attached package 2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph 3. Observe the ... Read more
Filtering Project list by Favorite Projects and then canceling the filte...
How to reproduce: 1. Open Hub 2. In the project list filter project by Favorite by clicking the star next to the Name column 3. C... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitT... Read more
The "Invalid subscript 'positionOS'" error appears when using the URP pa...
Steps to reproduce: 1. Open the attached project “ShaderError“ 2. Select the “Assets/LightShaft/Shaders/LightShaft.shader“ shader 3.... Read more
GameObjects are not rendered when Depth Priming Mode is set to Auto or F...
To reproduce: 1. Open the user’s project 2. Select URP-High Fidelity-Renderer in the Assets folder 3. Set Depth Priming Mode to A... Read more
Asmdef in Package is not built when using IL2CPP mode
Reproduction steps: 1. Open attached user project 2. Build using IL2CPP mode Expected result: The cube spins and bounces Actual res... Read more
Send/Bus does not refresh instantly when connecting to Receive
To reproduce: - Open attached project and launch scene "test2" - Open Audio Mixer > Crickets (Mixer) - Select "crickets" audio group... Read more
[HDRP] Water is using the wrong depth when calculating absorption for al...
*Steps to reproduce:* 1. Open attached project 2. Go to game view and check the hair of the fia_model *Actual results:* Abs... Read more
[macOS] Built Player crashes sometimes when exiting it
How to reproduce: 1. Open the attached project "KernelPanic.zip" 2. Go to the Build Settings (File->Build Settings) 3. Make a build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX