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Documentation page is not displayed when the "VFX Basic Initialize" ques...
Repo steps: # Go to Window > Package Manager > Search Visual Effect Graph > Check Unity Registry > Make sure VFX graph is installe... Read more
Editing scriptingDefineSymbols in ProjectSettings.asset file doesn't cau...
Reproduction steps: 1. Open user's project "scriptassemblycache2020.2.zip" 2. Notice the message in the Console 3. Close Unity Edito... Read more
WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine 2. Try to build it for WebGL 3. Notice that the build won't ... Read more
Invisible asset is created in Project Browser when create a material wit...
How can we reproduce it (please see attached gif) 1 Create new Project 2 Go to Project Browser and do RightMouseClick->Create->Mater... Read more
Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
Editor crashes after version control connection fails
To reproduce the crash: - Select Perforce in Version Control inspector. - Enter valid username, password and other fields. - Except ... Read more
Sprite Atlas's secondary texture is not rendered when used in a ShaderGraph
Reproduction steps: 1. Open the attached project “SpriteRender” 2. Open the “Assets/Scenes/SampleScene” Scene 3. Inspect the Game... Read more
Changing scale of Tree prefab instance (in scene) and then undo/redo cha...
Tree Creator trees Repro Steps: 1. Create new project 2. Create a Tree object via GameObject -> 3D Object -> Tree 3. Create a Terra... Read more
[URP] Soft particles of VFX Graph and Shuriken are not fading at the int...
How to reproduce: 1. Open the user's attached project and Soft-Particles-Camera-Stacking/Repro scene 2. Enter the Play mode 3. Obser... Read more
[Android] ~(10 to 15)s difference between using enabled/disabled Autocon...
How to reproduce: 1. Create a new empty project 2. Set up the device to work through adb WIFI (how to info is attached in the notes ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX