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Fixed

Fixed in 2022.3.21f1, 2023.2.0b18, 2023.3.0a12

Votes

3

Found in

2022.3.7f1

2023.1.8f1

2023.2.0b4

2023.3.0a3

Issue ID

UUM-46398

Regression

Yes

Sprite Atlas's secondary texture is not rendered when used in a ShaderGraph

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Reproduction steps:
1. Open the attached project “SpriteRender”
2. Open the “Assets/Scenes/SampleScene” Scene
3. Inspect the Game view

Expected result: The sprite on the left is being rendered with the text “AAAAAAAAAA” and the sprite on the right is being rendered with the text “BBBBBBBBBBB”
Actual result: Only the sprite on the left is rendering text and the sprite is rendering only white box

Reproducible with: 2022.3.7f1, 2023.1.0a13, 2023.1.8f1, 2023.2.0b4
Not reproducible with: 2021.3.29f1, 2023.1.0a1, 2023.1.0a12

Reproducible on: macOS 13.4.1 (c)
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 2023.3.0a12):

    Fix for this issue will be available on Unity 2023.3.0a12 and above

  2. Resolution Note (fix version 2023.2.0b18):

    Fix for this issue is available on Unity 2023.2.0b18 and above

Comments (1)

  1. unity_A1F8BFD76020B94644C6

    Aug 23, 2023 13:21

    Note: This issue is not related to shadergraph. It reproduces on any shader. Issue is related to the sprite atlas secondary textures only.

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