Search Issue Tracker
Fixed
Fixed in 2022.3.21f1, 2023.2.0b18, 2023.3.0a12
Votes
3
Found in
2022.3.7f1
2023.1.8f1
2023.2.0b4
2023.3.0a3
Issue ID
UUM-46398
Regression
Yes
Sprite Atlas's secondary texture is not rendered when used in a ShaderGraph
Reproduction steps:
1. Open the attached project “SpriteRender”
2. Open the “Assets/Scenes/SampleScene” Scene
3. Inspect the Game view
Expected result: The sprite on the left is being rendered with the text “AAAAAAAAAA” and the sprite on the right is being rendered with the text “BBBBBBBBBBB”
Actual result: Only the sprite on the left is rendering text and the sprite is rendering only white box
Reproducible with: 2022.3.7f1, 2023.1.0a13, 2023.1.8f1, 2023.2.0b4
Not reproducible with: 2021.3.29f1, 2023.1.0a1, 2023.1.0a12
Reproducible on: macOS 13.4.1 (c)
Not reproducible on: No other environment tested
-
unity_A1F8BFD76020B94644C6
Aug 23, 2023 13:21
Note: This issue is not related to shadergraph. It reproduces on any shader. Issue is related to the sprite atlas secondary textures only.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note (fix version 2023.3.0a12):
Fix for this issue will be available on Unity 2023.3.0a12 and above
Resolution Note (fix version 2023.2.0b18):
Fix for this issue is available on Unity 2023.2.0b18 and above