Search Issue Tracker

Fixed

Fixed in 2022.3.21f1, 2023.2.0b18, 2023.3.0a12

Votes

3

Found in

2022.3.7f1

2023.1.8f1

2023.2.0b4

2023.3.0a3

Issue ID

UUM-46398

Regression

Yes

Sprite Atlas's secondary texture is not rendered when used in a ShaderGraph

--

-

Reproduction steps:
1. Open the attached project “SpriteRender”
2. Open the “Assets/Scenes/SampleScene” Scene
3. Inspect the Game view

Expected result: The sprite on the left is being rendered with the text “AAAAAAAAAA” and the sprite on the right is being rendered with the text “BBBBBBBBBBB”
Actual result: Only the sprite on the left is rendering text and the sprite is rendering only white box

Reproducible with: 2022.3.7f1, 2023.1.0a13, 2023.1.8f1, 2023.2.0b4
Not reproducible with: 2021.3.29f1, 2023.1.0a1, 2023.1.0a12

Reproducible on: macOS 13.4.1 (c)
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 2023.3.0a12):

    Fix for this issue will be available on Unity 2023.3.0a12 and above

  2. Resolution Note (fix version 2023.2.0b18):

    Fix for this issue is available on Unity 2023.2.0b18 and above

Comments (1)

  1. unity_A1F8BFD76020B94644C6

    Aug 23, 2023 13:21

    Note: This issue is not related to shadergraph. It reproduces on any shader. Issue is related to the sprite atlas secondary textures only.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.