Search Issue Tracker
Fixed
Fixed in 2022.3.21f1, 2023.2.0b18, 2023.3.0a12
Votes
3
Found in
2022.3.7f1
2023.1.8f1
2023.2.0b4
2023.3.0a3
Issue ID
UUM-46398
Regression
Yes
Sprite Atlas's secondary texture is not rendered when used in a ShaderGraph
Reproduction steps:
1. Open the attached project “SpriteRender”
2. Open the “Assets/Scenes/SampleScene” Scene
3. Inspect the Game view
Expected result: The sprite on the left is being rendered with the text “AAAAAAAAAA” and the sprite on the right is being rendered with the text “BBBBBBBBBBB”
Actual result: Only the sprite on the left is rendering text and the sprite is rendering only white box
Reproducible with: 2022.3.7f1, 2023.1.0a13, 2023.1.8f1, 2023.2.0b4
Not reproducible with: 2021.3.29f1, 2023.1.0a1, 2023.1.0a12
Reproducible on: macOS 13.4.1 (c)
Not reproducible on: No other environment tested
-
unity_A1F8BFD76020B94644C6
Aug 23, 2023 13:21
Note: This issue is not related to shadergraph. It reproduces on any shader. Issue is related to the sprite atlas secondary textures only.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2023.3.0a12):
Fix for this issue will be available on Unity 2023.3.0a12 and above
Resolution Note (fix version 2023.2.0b18):
Fix for this issue is available on Unity 2023.2.0b18 and above