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3
votes
Fixed

WebGL fullscreen doesn't revert ro original resolution on exit

WebGL

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Feb 05, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

0
votes
Fixed

[Android] Gradle build fails when there's a settings.gradle file in the ...

Mobile

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Jun 19, 2019

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Version/s: 2019.1.7f1, 2019.2.0b6

Repro steps:1. Open attached project2. Build for Android Actual: Build fails with "Project directory 'C:\Users\user.name\Documents\P... Read more

0
votes
Fixed

dSYM file is not created during macOS standalone build

-

Jun 03, 2025

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Version/s: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4, 6000.3.0a1

Reproduction steps: 1. Open the attached “N-103886_bug-macos-symbols.zip“ project2. Open the Project Settings window’s Player Tab (E... Read more

0
votes
Fixed

[Android] [VideoPlayer] When one makes a seek to a non-zero frame and th...

Video

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Jun 13, 2019

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Version/s: 2019.3.0a2, 2019.3.0a6

How to reproduce:1. Open the attached project2. Build and run WebmSync scene on Android device3. When video starts playing Press For... Read more

1
votes
By Design

The scrollbar does not respect empty lines in the Input Field

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May 23, 2025

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Version/s: 6000.0.50f1, 6000.1.4f1, 6000.2.0b3

How to reproduce:1. Create and open a project2. Install the TextMeshPro package (Window > Package Manager)3. Install (Window >... Read more

0
votes
Won't Fix

[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Steps to reproduce: 1. Open attached project "AI11.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface (1)" and bake N... Read more

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

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Jan 03, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more

0
votes
Fixed

Texel Size Node doesn't return texel size but instead returns the size o...

Package: Shader Graph

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Nov 05, 2021

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Version/s: 13.1.0

How to reproduce:1. Open the user attached project2. Make sure the Scene "Test" is opened (Assets)2. Enter Play Mode Expected result... Read more

0
votes
Active

Depth testing not working correctly for opaques rendered in "After Post-...

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Jun 03, 2025

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Version/s: 2022.3.62f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/OutdoorsScene.unity” Scene3. In Hierarchy, select “M... Read more

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