Search Issue Tracker
Fixed in 14.0.0
Votes
0
Found in [Package]
13.1.0
Issue ID
1378415
Regression
No
Texel Size Node doesn't return texel size but instead returns the size of the texture
How to reproduce:
1. Open the user attached project
2. Make sure the Scene "Test" is opened (Assets)
2. Enter Play Mode
Expected result: Texel size (0.01562) is displayed in the Game View
Actual result: Texture size (64.0000) is displayed in the Game View
Reproducible with: 10.7.0 (2020.3.23f1), 12.1.1 (2021.2.3f1), 13.1.0 (2022.1.0a15)
Can't test with: 7.7.1 (2019.4.32f1) - console errors, 10.6.0 and below (2020.3.21f1) - console errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
Resolution Note (fix version 14.0.0):
Renamed the Texel Size node to Texture Size and also added 2 new ports to it that also output the texel size - so now the node outputs both the width and height of the texture in pixels as well as the width and height of the texels.
Fixed with: 2022.2.0a3