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0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more

0
votes
Active

[Android] The spacing between the navigation bar and the Ad Banner is to...

Ads

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Jul 17, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a2

How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android Expected result: The an... Read more

0
votes
By Design

[iOS] Freeze when loading large amounts of sprites

iOS

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Jun 22, 2022

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Version/s: 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Download and open the attached “TestAnimator(1).zip“ project2. Build and deploy the project for iOS3. In the tex... Read more

0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce:1. Open attached project2. Add DoPlace component to any game object3. Press play4. Notice exception in console Regressi... Read more

0
votes
Active

Material “TerrainLit” is missing space in Shader Graph's Graph Inspector

ShaderGraph

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Jan 27, 2026

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Version/s: 6000.3.6f1, 6000.4.0b6, 6000.5.0a5

Steps to reproduce:1. Create new Unity project2. In Project window create Shader Graph Asset (Lit Shader Graph for example)3. Open S... Read more

0
votes
Fixed

[Win7] Getting "Failed to determine current display mode" errors when op...

Windows

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Jun 06, 2022

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Version/s: 2022.2.0a16

To reproduce:1. Create a new project2. Open the Build Settings window3. Make sure that the window is undocked4. Observe the console ... Read more

9
votes
Fixed

Crash on UI::Canvas::GetRenderMode() const when changing levels

uGUI

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Sep 27, 2022

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Version/s: 2021.3.11f1

Reproduction steps:1. Open the user’s attached project2. Go to File → Build Settings and make sure that the selected Platform is iOS... Read more

0
votes
Fixed

Color of baked Lightmaps is incorrect when a Material with Emission is p...

Progressive Lightmapper

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more

1
votes
Fixed

Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...

Graphics - General

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Jan 06, 2016

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Version/s: 5.4.0b1

Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more

0
votes
Fixed

[Profiler] Taking a detailed memory sample triggers a crash (after calli...

Profiling

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Feb 06, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Open & run the attached project.2. Open profiler, select Memory and change to detailed.3. Click the button (it ... Read more

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