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AnyState transitions that belong to a sub state machine are invisible now
Steps to reproduce:1. open attached project2. go to Toolbar > Repro > "Repro the issue"3. open the newly created AnimatorContr... Read more
State transition in sub state machine using scripting API breaks animato...
Steps to reproduce:1. open "ReproAnyState.zip"2. open scene "Main"3. enter play mode4. select "AnimObject" from hierarchy and open a... Read more
[PlayerSettings] OpenGL context (DEADDEADDEADDEAD) assertion appears aft...
Steps to repro: 1. Open Unity;2. Create new project;3. Go to PlayerSettings (Edit -> Project Settings -> Player);4. In the Ins... Read more
Creating sub state machine using scripting API does not update until mov...
Steps to reproduce:1. open "ReproAnyState.zip"2. go to Toolbar > Repro > "Repro the issue"3. open the newly created AnimatorCo... Read more
[MSE] Manually baking lightmaps on multiple scenes causes duplicate ligh...
Repro steps:1. Open "LightmapBugReport" project2. Load "demo1" and "demo2" scenes3. Open Lighting Window4. Under the Lightmaps tab m... Read more
[Graphics] Graphics.DrawMeshNow always takes the camera position when re...
To reproduce:1. Open DemoScene2. Press Play3. Notice that GL.LoadProjectionMatrix( proj ); is not taken into account when rendering ... Read more
[Google VR] Right eye flashng randomly
1) Deploy the attached project to a GVR device2) Wait anywhere from 2 to 5 minutes and the right eye will flashNote: Tap the screen ... Read more
Mecanim: OnStateExit method never gets called when next state becomes ac...
Steps to reproduce(or just watch attached gif):1. Open users attached project.2. Open "Scene" scene located in "Assets>Scenes" fo... Read more
[Blendshape] Internal blendshape index isn't updated after AddBlendShape...
Steps to reproduce: 1. Open attached project "824384.zip"2. Open scene "repro"3. Run it4. In console, notice that blendshape count i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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